Halo: Reach

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Re: Halo: Reach

Post by PurpleSteve on Fri Apr 30, 2010 3:33 pm

Bungie have said that the beta will be out late morning PST, which sadly mean it will be between 6 and 9 o clock at night here. Sorry guys.

I have played 30 games today and won 19, not bad for a noob. But what are my opinions, you say? I'm impressed. Very impressed.

It feels new- movement takes awhile to get used to, reticule blooming will leave you missing one-shots, armour upgrades are confusing at first - but when you give it a few games you get this familiar feeling. That feeling is the adrenaline rush and smile that only Halo can give.

In a way, the combat reminds me a little of shadowrun. Jetpacks offer great movement, as well as sprint of course, that is reminiscent of the glider and the likes from SR. The DMR feels and sounds a lot like the rifle from shadowrun, making it easy to pick off jump pack troops.

Now a comparison to SR is far from a bad thing as that was one of the best MP games I have ever played. But again, it still feels like Halo. When you pick up a double kill with your weapon and quickly throw a speculative sticky at an on coming enemy for the trip, you forget you're playing Reach, it just clicks like Halo.

The movement is considerably different with the jump being shallower, but it seems to give you more range, especially after you use your sprint and skip jump on the landing. Armour upgrades are fun. The only one I have not used much is the camo. My personal fave is the jet pack as it's good fun.

Agh, I've totally lost my train of thought now, there's too much shooting through my head. Oh, stockpile is carnage, flags flying everywhere. Levels are nicely designed (of course) and work well with many of the game types.

I'm going to write a blog post tomorrow and do a full article for a site so hopefully they'll be more contained and interesting.

If you got any questions about specific areas then feel free to ask. Might be easier that way.
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Re: Halo: Reach

Post by Audiojoe on Sat May 01, 2010 5:34 am

Shadowrun? Now you're speaking my language...
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Re: Halo: Reach

Post by cryingscotsman on Sun May 02, 2010 12:59 am

I got rid of ODST after about a week because I just cant get into Halo's MP. Seriously thinking about picking it up today though, dont want to be the onlyh player on live who's not playing it Sad
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Re: Halo: Reach

Post by Audiojoe on Sun May 02, 2010 5:58 am

You won't be
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Re: Halo: Reach

Post by Billy Goodgun on Sun May 02, 2010 8:35 am

cryingscotsman wrote:I got rid of ODST after about a week because I just cant get into Halo's MP. Seriously thinking about picking it up today though, dont want to be the onlyh player on live who's not playing it Sad
I saw ODST for £13 in Gamestation secondhand - loads of copies. £13 might sound a lot just to play a beta (and it is), but I've been hearing reports of people paying £40-50 for the early entry codes on eBay.

Reach sounds like Halo, but not Halo. I'm looking forward to getting to grips with something that seems superficially similar but has enough tweaks to make a huge difference to how it plays bom
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Re: Halo: Reach

Post by strybe on Sun May 02, 2010 10:57 am

Reach is amazingly good. I can only back up GAR1ONs mention of Shadowrun.
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Re: Halo: Reach

Post by cryingscotsman on Mon May 03, 2010 4:49 am

Caved in and got it, with my little bit of credit it only cost me a tenner. I can now look forward to getting teabagged and noodpwned all day. Hrmph.
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Re: Halo: Reach

Post by cryingscotsman on Mon May 03, 2010 5:27 am

Cautionary note - when buying preowned games from gamestation, check the discs before playing - I almost knackered my DVD drive as a sticker was on the bottom of the disc. In other news, I suck at halo mp
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Re: Halo: Reach

Post by Billy Goodgun on Fri May 14, 2010 2:31 am

I believe that the playlist (and new map) Network Test 1 - also known as Generator Defense - goes up tonight. Enjoy!
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Re: Halo: Reach

Post by Fatboy Geezer on Fri May 14, 2010 3:19 am

IT DOES INDEED - ILL BE ABOUT FROM AROUND 7.30 IF ANYONE FANCIES SOME GAMES
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Re: Halo: Reach

Post by Fatboy Geezer on Tue Jun 15, 2010 12:44 am

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Re: Halo: Reach

Post by Billy Goodgun on Tue Jun 15, 2010 2:59 am

SPACE BATTLES! IN HALO! Very cool Cool
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Re: Halo: Reach

Post by BloodKnightKS on Tue Jun 15, 2010 7:45 am

pew pew pew in space woooooo!
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Re: Halo: Reach

Post by Fatboy Geezer on Wed Jun 16, 2010 12:44 am

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Re: Halo: Reach

Post by Billy Goodgun on Wed Jun 16, 2010 2:14 am

Firefight with matchmaking! WIN! Smile

I an m4st3r cheif and i doesnt afraid of anything
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Re: Halo: Reach

Post by Billy Goodgun on Wed Jun 16, 2010 11:27 am

Here's the new Firefight trailer:

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Re: Halo: Reach

Post by Fatboy Geezer on Thu Jun 17, 2010 9:21 am

CANT SEEM TO SEE THE VIDS YOU POST BILL - HERE IS THE LINK FOR OTHERS THAT CANT

http://www.eurogamer.net/videos/halo-reachs-firefight-mode
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Re: Halo: Reach

Post by Fatboy Geezer on Thu Jun 17, 2010 9:23 am

CAN ANYONE SAY ORBITAL BOMBARDMENT Smile
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Re: Halo: Reach

Post by Fatboy Geezer on Fri Jul 23, 2010 3:43 am

http://www.bungie.net/News/content.aspx?type=topnews&cid=27386

HOLY SHIT - IS ALL I CAN BRING MYSELF TO SAY!
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Re: Halo: Reach

Post by Billy Goodgun on Mon Jul 26, 2010 3:34 am

The new Forgeworld looks amazing, doesn't it? The ability to fix items and (even more amazing) phase them makes it look the fucking mutt's nuts! So glad I ordered the legendary edition now Very Happy My mind is already reeling with the possibilities.

Just hope Bungie are quick to put the best maps into some sort of playlist (they've done it with some success in Halo 3, but it took them a while).
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Re: Halo: Reach

Post by Fatboy Geezer on Mon Jul 26, 2010 4:46 am

ARENT THE SPOSED TO BE SHIPPING THE GAME WITH SOME MAPS THAT THEY HAVE MADE ALREADY ON IT?
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Re: Halo: Reach

Post by Billy Goodgun on Mon Jul 26, 2010 5:10 am

Yep! According to the Vidoc, "Paradiso" is one Smile

I meant the best community maps, sorry - if fans make great maps, there ought to be a way to get them into matchmaking quickly. There should be a dedicated Forge World playlist, in my opinion.
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Re: Halo: Reach

Post by Fatboy Geezer on Mon Jul 26, 2010 7:01 am

THATS A VERY GOOD POINT - YOU NEVER KNOW THEY MIGHT DO THAT TO BE HONEST - IT LOOKS LIKE THEY ARE DOING EVERYTHING ELSE Smile
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Re: Halo: Reach

Post by Billy Goodgun on Mon Jul 26, 2010 9:04 am

Even on Halo 3, you can play some of the community maps made in Sandbox and the other Forge bit (crap, can't remember what it's called now - the one that had the original Grifball playlist made in it), but not enough for my tastes. Occasionally, Bungie do special days with playlists where it's only community-based maps, but there's no specific playlist, and no real defined way to get them into matchmaking other than blind luck & the hope Bungie notices your labour of love.

They should do a Friday every month where you can submit your new Forge maps for Reach or something, get them voted on by the community, and the best ones make it in. Or something.
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Re: Halo: Reach

Post by Fatboy Geezer on Fri Jul 30, 2010 3:20 am

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Re: Halo: Reach

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